
Let me start by saying, if you're into time-loop fantasies with a side of LitRPG, this book has some serious highs and lows. The premise is solid—our MC gets a do-over in life, armed with future knowledge, and the power progression feels like watching an underdog anime protagonist.
The GOOD: The action sequences are binge-worthy. There's a shounen-esque charm to the fights, complete with dramatic skill activations (though more on that later). The pacing keeps you hooked—I lost track of time during the dungeon arcs. Plus, the 'hero’s inspiration' trope? Initially cool, like an adrenaline shot during battles.
The BAD: Repetition is this book’s Achilles’ heel. Imagine hearing 'Pain Ring ability activated via dragon silver armor' every. Single. Fight. It’s like a broken record. By the 10th battle, I was skimming paragraphs. Also, villains lack depth—they’re cartoonishly evil just to give the MC something to slash through.
The UGLY: Plot holes galore. A kingdom’s most-wanted criminal caught in a day? Random enemies popping up like bad DLC? The rushed resolutions (mermaid conflict wrapped up in chapters) left me craving more buildup. And don’t get me started on stats—vague descriptions like 'powerful weapon deals more damage' hurt my RPG-loving soul.
Verdict? It’s a fun ride if you tolerate quirks. I’ll read Book 3… but maybe with a drinking game for every repeated skill description.
